diff --git a/docs/sph3u7.md b/docs/sph3u7.md index 1e02f8e..eecb16e 100644 --- a/docs/sph3u7.md +++ b/docs/sph3u7.md @@ -513,8 +513,24 @@ As momentum is a **vector**, it must have a direction, and these differences in Assuming there are no external forces, or if they are negligible, momentum between two objects must be conserved: $$\Sigma\vec{P}_i=\Sigma\vec{P}_f$$ -When two objects collide, their momentums must be equal and opposite if they travel in opposite directions: -$$-\Delta\vec{P}_A = \Delta\vec{P}_B$$ +In all collisions, momentum is conserved **only** if external forces are zero or are negligible. + +**Perfectly elastic** collisions conserve all kinetic energy and transform it into potential energy. These do not exist in reality because of the second law of thermodynamics. + +!!! example + A ball bouncing infinitely. + +**Inelastic** collisions lose kinetic energy ($E_f < E_i$). + +!!! example + Most collisions, e.g., a car pushing another car. + +**Completely inelastic collisions** lose the maximum amount of kinetic energy while still conserving momentum. + +!!! example + Two cars hitting each other and stopping. + +Conservation of momentum applies even across dimensions. As it is a vector, it can be split up into components, which are independent of each other and can be acted on separately. ### Impulse @@ -529,6 +545,41 @@ Note that that is also equal to $\Delta \vec{P}$ above. ## 6.1 - Circular motion +Circular motion is any motion along a circular path. The instantaneous velocity of an object in circular motion at any point is always tangent to its point on the circle, so the difference between any two velocities ($\Delta \vec{v}$) is radial (lies along the radius). + +!!! definition + - An object is in **uniform circular motion** when all instantaneous velocities are equal in magnitude or when all accelerations are equal in magnitude. + - **Period** ($T$) represents the time required to complete one revolution ($360°$ or $2\pi$ radians). + - **Frequency** ($f$) represents the revolutions per second represented in hertz ($\text{1 Hz=1s^{-1}}$), and is the inverse of period. + +!!! warning + As velocity and acceleration are vectors, direction must be considered when manipulating them. This means that the **kinematic equations** cannot be used. + +### Angular thingies + +**Angular displacement** ($\Delta \theta$) is the change in angle an object has rotated relative to a reference position. By convention, angular displacement anti-clockwise is positive. + +**Angular speed** ($\omega$) is the rate of angular displacement, and is expressed in radians per second. It is also known as angular frequency. +$$\omega=\frac{\Delta \theta}{\Delta t}$$ + +An object in uniform circular motion has an angular speed of $2\pi f$. Since distance travelled in one period is the circumference of a circle, the **speed** of an object is: +$$v=\omega r$$ +$$v=\frac{2\pi r}{T}$$ + +### Centripetal force/acceleration + +Centripetal acceleration ($\vec{a}_c$) is the acceleration causing an object to move in a circle. An object with uniform circular motion has a centripetal acceleration with constant **magnitude**. +$$|\vec{a}_c|=\frac{v^2}{r}$$ + +Therefore, the acceleration of an object in uniform circular motion is: +$$|\vec{a}_c|=\frac{4\pi^2r}{T^2}$$ + +The centripetal **force** on an object is the net force on that object causing it to move in a circle. In some cases, only some **components** of forces are included as part of centripetal force. +$$\Sigma \vec{F}_c=m\vec{a}_c$$ + +!!! example + When a car turns in a circle, static friction is one factor in centripetal force. When riding a roller coaster, weight and normal force are included as centripetal force. When spinning around on the *WindSeeker* at an amusement park, only the horizontal component of tension ($\vec{F}_{Tx}$) is responsible for centripetal force. + ## 6.2 - Newton's law of gravitation ## Resources