math: Add vector projections

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eggy 2021-05-11 12:08:06 -04:00
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@ -464,6 +464,23 @@ In three dimensions, there is a final possibility should the lines not be parall
For an object moving at **constant velocity in 2D space**, where $\vec{s}$ is its displacement, $\vec{s}_0$ is its initial displacement at $t=0$, $t$ is the time elapsed, and $\vec{v}$ is its velocity:
$$\vec{s}=\vec{s}_0+t\vec{v}$$
### Vector projections
If two vectors $\vec{a}$ and $\vec{b}$ are placed tail-to-tail, the **component** of $\vec{a}$ in the direction of $\vec{b}$ is known as the **vector projection of $\vec{a}$ onto $\vec{b}$**. Represented by $Projection$, its magnitude is called the **scalar projection**.
$$Proj_\vec{b}\vec{a}=\biggr(\frac{\vec{a}\bullet\vec{b}}{|\vec{b}|^2}\biggr)\vec{b}$$
$$
\begin{align*}
|Proj_\vec{b}\vec{a}|&=\frac{\vec{a}\bullet\vec{b}}{|\vec{b}|} \\
&=|\vec{a}|\cos\theta
\end{align*}
$$
!!! warning
The magnitude of any projection is always **positive**. If $\cos\theta$ returns a negative value, it needs to be absed again.
Vector projections are applied in work equations — see [SL Physics 1](/sph3u7/#work) for more information.
## Resources
- [IB Math Analysis and Approaches Syllabus](/resources/g11/ib-math-syllabus.pdf)