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Update Unit 3: Physics.md See merge request magicalsoup/Highschool!29
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|Triboluminescence|- The production of light from **friction** as a result of scratching, crushing, or rubbing certain cystals<br>- Examples include: <br>- Rubbing twoquartz crystals together will produce light due to triboluminescence|<img src="https://i.ytimg.com/vi/MzBXXmcaf2M/maxresdefault.jpg" width="300">|
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|Triboluminescence|- The production of light from **friction** as a result of scratching, crushing, or rubbing certain cystals<br>- Examples include: <br>- Rubbing twoquartz crystals together will produce light due to triboluminescence|<img src="https://i.ytimg.com/vi/MzBXXmcaf2M/maxresdefault.jpg" width="300">|
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|Light-Emitting Diode (LED)|- light produced as a result of an electric current flowing in **semiconductors**. <br>- **semiconductors** are materials that allow an electric current to flow in only one direction<br>- When electricity flows in the allowed direction, the LEd emits light<br>- **Does not** produce much **heat** as a by-product, nor require a **filament**, and is more energy efficient<br>- Examples include<br>- LED lights<br>- christmas tree lights<br>- illuminated signs<br>- traffic lights|<img src="https://d114hh0cykhyb0.cloudfront.net/images/uploads/rgb-fast-color-changing-led01.jpg" width="300">|
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|Light-Emitting Diode (LED)|- light produced as a result of an electric current flowing in **semiconductors**. <br>- **semiconductors** are materials that allow an electric current to flow in only one direction<br>- When electricity flows in the allowed direction, the LEd emits light<br>- **Does not** produce much **heat** as a by-product, nor require a **filament**, and is more energy efficient<br>- Examples include<br>- LED lights<br>- christmas tree lights<br>- illuminated signs<br>- traffic lights|<img src="https://d114hh0cykhyb0.cloudfront.net/images/uploads/rgb-fast-color-changing-led01.jpg" width="300">|
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- Things that emit light fill in here plz thanks
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### Rays
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### Rays
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- Light path can be tracked via arrrows
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- Light path can be tracked via arrrows
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- `Normal`: Perpendicular line to an interface (e.g., mirror, medium boundary), intersecting where light reflects off
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- `Normal`: Perpendicular line to an interface (e.g., mirror, medium boundary), intersecting where light reflects off
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- **Higher** index of refraction = **lower** critical angle
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- **Higher** index of refraction = **lower** critical angle
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<img src="https://www.physicsclassroom.com/Class/refrn/u14l3b2.gif" width="500">
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<img src="https://www.physicsclassroom.com/Class/refrn/u14l3b2.gif" width="500">
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## Lens
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### Thin lens equations
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- Can be used to find **location** and **magnification** of images
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$`\frac{1}{d_{o}} + \frac{1}{d_{i}} = \frac{1}{f}`$
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- $`d_{o}`$: Distance of **object** from optical centre, always positive
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- $`d_{i}`$: Distance of **image** from optical centre
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- If positive, image is **real** and on the **opposite** side of the lens as the object
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- If negative, image is **virtual** and on the **same** side of the lens as the object
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- $`f`$: Distance of **focus** from optical centre
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- Is positive in a converging lens
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- Is negative in a diverging lens
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$`M = \frac{h_{i}}{h_{o}} = -\frac{d_{i}}{d_{o}}`$
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- $`h_{o}`$: Height of object
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- $`h_{i}`$: Height of image
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- If positive, image is **upright and virtual**
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- If negative, image is **virtual** but on the same side of the lens as the object
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- $`M`$: Magnification of image
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- If positive, image is **upright and virtual**
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- If negative, image is **inverted and real**
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- If greater than 1, image is larger and farther from the optical centre than the object
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- If less than 1, image is smaller and closer to the optical centre than the object
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