diff --git a/docs/mhf4u7.md b/docs/mhf4u7.md index 08907e4..ea05953 100644 --- a/docs/mhf4u7.md +++ b/docs/mhf4u7.md @@ -2,6 +2,18 @@ The course code for this page is **MHF4U7**. +## 4 - Statistics and probability + +!!! note "Definition" + - **Descriptive statistics:** The use of methods to organise, display, and describe data by using various charts and summary methods to reduce data to a manageable size. + - **Inferential statistics:** The use of samples to make judgements about a population. + - **Data set:** A collection of data with elements and observations, typically in the form of a table. It is similar to a map or dictionary in programming. + - **Element:** The name of an observation(s), similar to a key to a map/dictionary in programming. + - **Observation:** The collected data linked to an element, similar to a value to a map/dictionary in programming. + - **Raw data:** Data collected prior to processing or ranking. + +### Frequency distribution + ## Resources diff --git a/docs/sph3u7.md b/docs/sph3u7.md index b4ba6ae..06e53ea 100644 --- a/docs/sph3u7.md +++ b/docs/sph3u7.md @@ -149,6 +149,79 @@ $$intercept_{best fit} ± intercept_{max} - intercept_{min}$$ ## 1.3 - Vectors and scalars +!!! note "Definition" + - **Scalar:** A physical quantity with a numerical value (magnitude) and a unit. + - **Vector:** A physical quantity with a numerical value (magnitude), a unit, and a **direction.** + +??? example + - Scalar quantities include speed, distance, mass, temperature, pressure, time, frequency, current, voltage, and more. + - Vector quantities include velocity, displacement, acceleration, force (e.g., weight), momentum, impulse, and more. + +Vectors are drawn as arrows whose length represents their scale/magnitude and their orientation refer to their direction. A variable representing a vector is written with a right-pointing arrow above it. + + - The **standard form** of a vector is expressed as its magnitude followed by its unit followed by its direction in square brackets. +$$\vec{a} = 1\text{ m }[N 45° E]$$ + - The **component form** of a vector is expressed as the location of its head on a cartesian plane if its tail were at $(0, 0)$. +$$\vec{a} = (1, 1)$$ + - The **magnitude** of a vector can be expressed as the absolute value of a vector. +$$|\vec{a}| = 1 \text{ m}$$ + +### Adding/subtracting vectors diagrammatically + +1. Draw the first vector. +2. Draw the second vector with its *tail* at the *head* of the first vector. +3. Repeat step 2 as necessary for as many vectors as you want by attaching them to the *head* of the last vector. +4. Draw a new (**resultant**) vector from the *tail* of the first vector to the *head* of the last vector. + +(Source: Kognity) + +When subtracting a vector, **negate** the vector being subtracted by giving it an opposite direction and then add the vectors. + +(Source: Kognity) + +### Adding/subtracting vectors algebraically + +Vectors can be broken up into two vectors (**"components"**) laying on the x- and y-axes via trigonometry such that the resultant of the two components is the original vector. This is especially helpful when adding larger (3+) numbers of vectors. +$$\vec{F}_x + \vec{F}_y = \vec{F}$$ + +!!! info "Reminder" + The **component form** of a vector is expressed as $(|\vec{a}_x|, |\vec{a}_y|)$ + +(Source: Kognity) + +By using the primary trignometric identities: +$$ +|\vec{a}_{x}| = |\vec{a}|\cos\theta_{a} \\ +|\vec{a}_{y}| = |\vec{a}|\sin\theta_{a} +$$ + +(Source: Kognity) + +Using their component forms, to: + + - add two vectors, add their x- and y-coordinates together. + - subtract two vectors, subtract their x- and y-coordinates together. + +$$ +(a_{x}, a_{y}) + (b_{x}, b_{y}) = (a_{x} + b_{x}, a_{y} + b_{y}) \\ +(a_{x}, a_{y}) - (b_{x}, b_{y}) = (a_{x} - b_{x}, a_{y} - b_{y}) +$$ + +### Parallelogram rule + +The parallelogram rule states that the sum of two vectors that form two sides of a parallelogram is the diagonal of that parallelogram. The **sine** and **cosine laws** can be used to solve for the resultant vector. + +(Source: Kognity) + +### Multiplying vectors and scalars + +The product of a vector multiplied by a scalar is a vector with a magnitude of the vector multiplied by the scalar with the same direction as the original vector. + +$$\vec{v} × s = (|\vec{v}|×s)[\theta_{v}]$$ + +!!! example + $$3 \text{ m} · 47 \text{ ms}^{-1}[N20°E] = 141 \text{ ms}^{-1}[N20°E]$$ + ## Resources - [IB Physics Data Booklet](/resources/g11/ib-physics-data-booklet.pdf)