math: Add plane intersections

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eggy 2021-06-08 11:51:35 -04:00
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@ -615,6 +615,26 @@ An initial point vector can be solved by setting any of the variables ($x,y,z$)
The **angle between two planes** is equal to the angle between their normal direction vectors, which can be determined using the dot product formula.
When looking at three planes:
If all three normals are scalar multiples:
- If all three $D$-values are scalar multiples, the planes are parallel and coincident and they have infinite points of intersection along the plane equation.
- Otherwise, there are no solutions and the planes are parallel and distinct and/or parallel and coincident for two.
If two normals are scalar multiples:
- If the two parallel planes are coincident with the same $D$-values, there will be a line of intersection much like solving for intersection between two planes.
- Otherwise, the two parallel planes are distinct, forming a Z-pattern with the third plane and so there is no solution.
If no normals are scalar multiples:
- If the triple scalar product of the three planes is equal to zero, the normal vectors are not coplanar and so there will be a point of intersection.
- Alternatively, by solving the scalar equations for the planes, if:
- the result is a contradiction (e.g., $0 = 3$), there is no solution
- the result is true with no variable (e.g., $0 = 0$), there are is an infinite number of solutions along a line
- the result contains a variable (e.g., $t = 4$), there is a single point of intersection at the parameter $t$.
## Resources
- [IB Math Analysis and Approaches Syllabus](/resources/g11/ib-math-syllabus.pdf)

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site_name: Eifueo
site_url: ""
nav:
- Home: index.md
- SL Physics 1: sph3u7.md