math: Add torque and applications

This commit is contained in:
eggy 2021-05-12 17:11:45 -04:00
parent 03888187e4
commit 41674c4d74

View File

@ -527,6 +527,26 @@ To determine the **direction** of a cross product, the right-hand rule can be us
- the index finger is the direction of the second vector
- the palm faces the direction of the cross product
### Applications of dot and cross products
A **triple scalar product** is the result of a cross product performed first then put in a dot product.
$$|\vec{c}\bullet(\vec{a}\times\vec{b})|$$
In a **parallelpiped**, or a three-dimensional shape with six faces each a parallelogram with an identical one opposite it, the volume is the triple scalar product of the distinct three vectors that make up its side lengths:
$$A=|\vec{c}\bullet(\vec{a}\times\vec{b})|$$
**Torque** ($\vec{\tau}$ or $\vec{M}$) is the ability to rotate an object — effectively angular/rotational force — and is the cross product of the **outward-pointing radius vector** ($\vec{r}$) and the **force** vector ($\vec{F}$).
$$
\begin{align*}
\vec{\tau}&=\vec{r}\times\vec{F} \\
&=|\vec{r}||\vec{F}|\sin\theta
\end{align*}
$$
<img src="/resources/images/torque.jpeg" width=700>(Source: Kognity)</img>
The direction of the torque can be found using the **right-hand rule**.
## Resources
- [IB Math Analysis and Approaches Syllabus](/resources/g11/ib-math-syllabus.pdf)