eifueo/docs/2a/ece250.md
2023-11-03 12:40:16 -04:00

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# ECE 250: DSA
## Heaps
A heap is a binary tree **stored in an array** in which all levels but the lowest are filled. It is guaranteed that the parent of index $i$ is greater than or equal to the element at index $i$.
- the parent of index $i$ is stored at $i/2$
- the left child of index $i$ is stored at $2i$
- the right child of index $i$ is stored at $2i+1$
<img src="https://upload.wikimedia.org/wikipedia/commons/c/c4/Max-Heap-new.svg" width=600>(Source: Wikimedia Commons)</img>
The **heapify** command takes a node and makes it and its children a valid heap.
```rust
fn heapify(&mut A: Vec, i: usize) {
if A[2*i] >= A[i] {
A.swap(2*i, i);
heapify(A, 2*i)
} else if A[2*i + 1] >= A[i] {
A.swap(2*i + 1, i);
heapify(A, 2*i + 1)
}
}
```
Repeatedly heapifying an array from middle to beginning converts it to a heap.
```rust
fn build_heap(A: Vec) {
let n = A.len()
for i in (n/2).floor()..0 { // this is technically not valid but it's much clearer
heapify(A, i);
}
}
```
### Heapsort
Heapsort constructs a heap annd then does magic things that I really cannot be bothered to figure out right now.
```rust
fn heapsort(A: Vec) {
build_heap(A);
let n = A.len();
for i in n..0 {
A.swap(1, i);
heapify(A, 1); // NOTE: heapify takes into account the changed value of n
}
}
```
### Priority queues
A priority queue is a heap with the property that it can remove the highest value in $O(\log n)$ time.
```rust
fn pop(A: Vec, &n: usize) {
let biggest = A[0];
A[0] = n;
*n -= 1;
heapify(A, 1);
return biggest;
}
```
```rust
fn insert(A: Vec, &n: usize, key: i32) {
*n += 1;
let i = n;
while i > 1 && A[parent(i)] < key {
A[i] = A[parent(i)];
i = parent(i);
}
A[i] = k;
}
```
## Sorting algorithms
### Quicksort
Quicksort operates by selecting a **pivot point** that ensures that everything to the left of the pivot is less than anything to the right of the pivot, which is what partitioning does.
```rust
fn partition(A: Vec, left_bound: usize, right_bound: usize) {
let i = left_bound;
let j = right_bound;
while true {
while A[j] <= A[right_bound] { j -= 1; }
while A[i] >= A[left_bound] { i += 1; }
if i < j { A.swap(i, j); }
else { return j } // new bound!
}
}
```
Sorting calls partitioning with smaller and smaller bounds until the collection is sorted.
```rust
fn sort(a: Vec, left: usize, right: usize) {
if left < right {
let pivot = partition(A, left, right);
sort(A, left, pivot);
sort(A, pivot+1, right);
}
}
```
- In the best case, if partitioning is even, the time complexity is $T(n)=T(n/2)+\Theta(n)=\Theta(n\log n)$.
- In the worst case, if one side only has one element, which occurs if the list is sorted, the time complexity is $\Theta(n^2)$.
### Counting sort
If items are or are linked to a number from $1..n$ (duplicates are allowed), counting sort counts the number of each number, then moves things to the correct position. Where $k$ is the size of the counter array, the time complexity is $O(n+k)$.
First, construct a count prefix sum array:
```rust
fn count(A: Vec, K: usize) {
let counter = vec![0; K];
for i in A {
counter[i] += 1;
}
for (index, val) in counter.iter_mut().enumerate() {
counter[index + 1] += val; // ignore bounds for cleanliness please :)
}
return counter
}
```
Next, the prefix sum represents the correct position for each item.
```rust
fn sort(A: Vec) {
let counter = count(A, 100);
let sorted = vec![0; A.len()];
for i in n..0 {
sorted[counter[A[i]]] = A[i];
counter[A[i]] -= 1;
}
}
```