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highschool/Grade 10/Science/SNC2DZ/Unit 3: Physics.md
2019-12-17 23:03:54 +00:00

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# Unit 3: Physics
## Light
- `Light`: Electromagnetic radiation/waves, as light interacts with both electricity and magnets
- Light travels at ~**3.0*10<sup>8<\sup>**
- `Energy`: Ability to do work
- `Work`: Ability to move matter in space
- Energy can be transferred and transformed, but not destroyed
- Light behaves as a particle and/or a wave
- Behaves as particle when travelling through a vacuum, which waves cannot do
- Behaves as wave by forming "interference patterns", properties of light waves are also measurable
- `Photon`: Light particle
### Properties of electromagnetic waves
<img src="https://sites.google.com/site/mrgsscienceclass/_/rsrc/1536069562258/about-science-class-1/physical-science-physics/energy-waves-1/Wave%20properties.PNG" width="500">
- `Amplitude`: Height from centre to crest/trough
- `Crest`: Peak of wave
- `Trough`: Base of wave
- `Wavelength`: Distance between two points on wave on the same plane
- `Frequency`: Waves passing per <unit> (e.g., hertz (waves per second))
- Visible light wavelengths are between 400-700 nm long
<img src="https://www.researchgate.net/profile/Jolanda_Patruno2/publication/280792916/figure/fig10/AS:669441209692171@1536618630777/Electromagnetic-spectrum-These-general-characteristics-above-indicated-are-valid-both.png" width="500">
- Light always travels in a straight line
- **Longer** wavelength = **smaller** frequency = **less** energy
- **Shorter** wavelength = **higher** frequency = **more** energy
- **Higher** energy, **lower** penetration (e.g., 2.4 GHz vs 5 GHz Wi-Fi)
- `Luminous`: Emits light
- Non-luminous objects do not emit light
- `Colour`: Reflected parts of white light from non-luminous objects
- Blacks absorb all visible light while whites do the opposite
### Luminescence
- Things that emit light fill in here plz thanks
### Rays
- Light path can be tracked via arrrows
- `Normal`: Perpendicular line to an interface (e.g., mirror, medium boundary), intersecting where light reflects off
- `Angle of incidence`: Angle of light hitting reflective surface, relative to the normal
- `Angle of reflection`: Angle of light leaving reflective surface, relative to the normal
- Laws of reflection
- Angle of incidence = angle of reflection
- Light rays are on the same plane
- Types of reflection
- `Specular reflection`: All normals are parallel (e.g., reflection off mirror)
- `Diffuse reflection`: Not all normals are parallel (e.g., paper, not-mirrors)
## Mirrors
- A mininum of **two** incident rays are required to find an image
- Where rays converge describe image
- **Dotted** lines are used for light going beyond a mirror (as light does not actually travel there)
- `SALT`: Describes image
- `Size`: Relative to object
- `Attitude`: Orientation relative to object
- `Location`: Relative to mirror and/or object
- `Type`: Virtual (behind mirror) or real (in front of mirror)
### Plane mirrors
<img src="https://www.researchgate.net/profile/Merlin_John2/publication/293415482/figure/fig1/AS:326758030168064@1454916593825/Ray-diagram-for-image-formation-of-a-point-object.png" width="500">
- `Object-image line`: Line perpendicular to plane mirror
- Distance is equal on both sides of mirror
- Describes location of object without requiring 2+ incident rays
- Banned
### Concave and convex mirrors
- `Concave mirror`: Curved mirror curving inwards in the direction of incident rays, like a cave
- `Convex mirror`: Curved mirror curving away from incident rays, like back of a spoon
<img src="https://files.mtstatic.com/site_4539/4976/0?Expires=1576600636&Signature=RbdPtITqyUy5SmHpEqHj3m073CJZp3jNVvnB-1MPxZe9IoOZhT7bJepThEfKeCgaIldG9~5JrX-DmKqPBGlqzYDo03PM5NZCRcYd6NDEU-tjjIp2p7zurr7SkRHPCYRXBJduynGC1ivSS1LjS5lhDK4waXHtB-EMhChAAAzfp5E_&Key-Pair-Id=APKAJ5Y6AV4GI7A555NA" width="700">
- `Principal axis`: $`PA`$, line perpendicular to mirror when it hits it
- `Centre of curvature`: $`C`$, point where the centre of the circle would be if mirror was extended to a full circle
- `Focus`: $`F`$, point where all light rays focus on if incident rays are parallel to principal axis
- `Vertex`: $`V`$, point where principal axis meets mirror
- Imaging rules for curved mirrors:
- 1. Any incident ray **parallel** to the principal axis will reflect directly to or away from the **focus**
- 2. Any incident ray that would pass through the **focus** will reflect **parallel** to the principal axis
- 3. Any incident ray that would pass through the **centre** of curvature will reflect **back on the same path**
- 4. Any incident ray that reflects off the **vertex** reflect as if it were a plane mirror
**Characteristics of concave mirror images**
| **Object location** | **Size** | **Attitude** | **Location** | **Type** |
| :--- | :--- | :--- | :--- | :--- |
| Farther than C | Smaller than object | Inverted | Between C and F | Real |
| At C | Same as object | Inverted | On C | Real |
| Between C and F | Larger than object | Inverted | Farther than C | Real |
| At F | N/A, lines do not converge | | | |
| Between F and V | Larger than object | Upright | Behind mirror | Virtual |
**Characteristics of convex mirror images**
| **Object location** | **Size** | **Attitude** | **Location** | **Type** |
| :--- | :--- | :--- | :--- | :--- |
| Anywhere | Smaller than object | Upright | Between F and V/behind mirror | Virtual |
## Refraction
- Speed of light depends on its medium
- Light bending while transitioning from a slower to faster medium or vice versa
- Greater the change in speed, greater than change in direction
- Turns in direction of **leading edge**
- Analogy: Sleds slowing from one runner first when transitioning from snow to pavement
- **Slow -> fast** medium: Refracts **away** from normal
- **Fast -> slow** medium: Refracts **towards** normal
- `Angle of refraction`: Angle of light after interface, relative to normal
- Index of refraction: speed of light in vacuum / speed of light in medium
- $`n = \frac{c}{v}`$
- $`n_{1}sin\theta_{incidence} = n_{2}sin\theta_{refraction}`$
- Where $`n_{1}`$ and $`n_{2}`$ are the refractive indexes of two different media
- Snell's law: $`\frac{sin\theta_{2}}{sin\theta_{1}} = \frac{v_{2}}{v_{1}} = \frac{n_{1}}{n_}2}
## Total internal reflection
- `Critical angle`: Angle of incidence that causes refracted ray to be perpendicular to normal
- TIR occurs when angle of incidence exceeds critical angle, causing near-100% reflection
- Happens only when refracting from **slow to fast**
- **Refraction is not perfect; some light is reflected during refraction**
- Reflected ray grows brighter as we reach critical angle, and refracted ray grows dimmer
- **Higher** index of refraction = **lower** critical angle
<img src="https://www.physicsclassroom.com/Class/refrn/u14l3b2.gif" width="500">