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6 Commits

Author SHA1 Message Date
eggy
bad40b084e feat: tailor it to embedded 2023-12-04 16:24:38 -05:00
eggy
10889dba25 feat: stronger points 2023-12-04 15:59:17 -05:00
eggy
6bfc3273c0 feat: stronger points 2023-12-04 15:58:57 -05:00
eggy
f0e9e96fe4 feat: add more tools 2023-12-04 14:22:55 -05:00
eggy
baa386a39e feat: better form line 2023-12-04 01:02:06 -05:00
eggy
f9b8dd6b0e feat: add more languages 2023-11-29 23:14:59 -05:00

View File

@@ -30,10 +30,12 @@
= Skills
#indent[
*Languages:* Python, TypeScript/JavaScript, Rust, SQL, MATLAB, C++, Java, HTML, CSS \
*Frameworks:* Node.js, Express, React, Next.js, Vue, Flutter, Qt, Prisma, Apollo, Axum \
*Tools:* Linux, Git, Docker, PostgreSQL, Redis, Kubernetes, AWS, GCP,
OpenTelemetry, GraphQL, STM32
*Languages:* Python, TypeScript, JavaScript, Rust, SQL, MATLAB, C, C++, Java,
HTML, CSS, Dart \
*Frameworks:* Node.js, Express, React, Next.js, Vue, Flutter, Qt, Prisma,
Apollo, Axum, Jest, Pytest \
*Tools:* Linux, Git, Docker, PostgreSQL, Redis, Kubernetes, AWS, GCP, Heroku,
GraphQL, STM32
]
= Experience
@@ -47,11 +49,14 @@
end_date: "Aug 2023",
location: "Remote",
tasks: (
[Developed a *FastAPI backend* to sync HubSpot and Airtable data with Google
Sheets via *AWS Lambda*],
[Engineered a *heuristic algorithm* to validate SQL queries against databases for better IDE auto-completion],
[Constructed dynamic web forms in *React* by generating elements on demand based on user responses],
[Created testing infrastructure for the backend with *Pytest* to catch regressions across database engines],
[Engineered a database-specific *SQL IDE autocompletion tool* via a heuristic
algorithm to validate queries],
[Developed a service to sync HubSpot and Airtable data with Google Sheets via
*AWS Lambda*],
[Constructed dynamic forms in *react-hook-form* by generating questions from the
backend on-the-fly],
[Created testing infrastructure for the backend with *Pytest* to catch
regressions across database engines],
),
)
@@ -62,12 +67,12 @@
end_date: "present",
location: "Waterloo, ON",
tasks: (
[Dynamically generated user-specific Apple Wallet passes over *Apollo GraphQL*
Server to streamline check-in],
[Streamlined registration by dynamically generating *user-specific Apple Wallet
passes* over *Apollo GraphQL*],
[Horizontally scaled the *Node.js* server to handle *1000+ concurrent users* with
*Redis* and *Kubernetes*],
[Designed a greedy algorithm in Python to match *20+ judges*
to *240+ hacker teams* based on their themes],
[Automated judging scheduling by creating a *greedy algorithm* to match judges to
project themes],
[Integrated *OpenTelemetry* and Grafana in a *Kubernetes* cluster to collect
traces and improve observability],
),
@@ -79,16 +84,7 @@
#indent[
#project(
"Box Box Revolution",
"https://github.com/potatoeggy/boxboxrevolution",
"Rust, STM32"
)
- Created a real-time rhythm game to detect punches with an ultrasonic sensor in line with music notes
- Developed firmware to measure from an ultrasonic sensor, tone a buzzer, and show
scrolling notes on an LCD
#project(
"Mandown",
"Comic Downloader & Converter",
"https://github.com/potatoeggy/mandown",
"Python, Qt",
)
@@ -101,25 +97,31 @@
- Minimised regressions between release cycles by writing *unit and integration
tests* with 55% code coverage
#project("Kobink", "https://github.com/potatoeggy/kobink", "Rust, Axum")
- Developed an Axum backend to *automatically convert and sync* ebooks to a Kobo eReader
over the network
- Reverse-engineered the Kobo eReader Sync protocol to support updating ebook metadata and covers
#project(
"Kobo Sync Server",
"https://github.com/potatoeggy/kobink",
"Rust, Axum",
)
- Developed an Axum backend to *automatically convert and sync* ebooks to a Kobo
eReader over the network
- *Reverse-engineered* the Kobo eReader Sync API to support updating ebook
metadata and covers
#project(
"Primoprod",
"https://github.com/potatoeggy/primoprod",
"Vue, TypeScript",
"Box Box Revolution",
"https://github.com/potatoeggy/boxboxrevolution",
"Rust, STM32",
)
- Built an interactive, realistic, and beautiful game simulator with fluid
animations based off a popular game
- Reduced action latency by *90%* by lazily loading art assets at opportune times, such as during cutscenes
- Created a rhythm game to detect punches with an ultrasonic sensor in line wth
notes of popular songs
- Developed firmware to measure from an ultrasonic sensor, tone a buzzer, and show
scrolling notes on an LCD
// #project("Arch Linux Server", none, "Linux, nginx, systemd")
// - Created a *self-hosted CI/CD pipeline* with *Gitea* to automatically deploy
// personal projects behind *nginx*
// - Set up *Jellyfin* for media streaming, a *Minecraft* server, *Calibre* for ebook
// syncing, and other services
#project("Arch Linux Server", none, "Linux, nginx, systemd")
- Created a *self-hosted CI/CD pipeline* with *Gitea* to automatically deploy
personal projects behind *nginx*
- Set up *Jellyfin* for media streaming, a *Minecraft* server, *Calibre* for ebook
syncing, and other services
]
= Awards