forked from eggy/eifueo
phys: add vectors and scalars
Reviewed-on: https://git.eggworld.tk/eggy/eifueo/pulls/6
This commit is contained in:
commit
8acc93f13c
@ -2,6 +2,18 @@
|
|||||||
|
|
||||||
The course code for this page is **MHF4U7**.
|
The course code for this page is **MHF4U7**.
|
||||||
|
|
||||||
|
## 4 - Statistics and probability
|
||||||
|
|
||||||
|
!!! note "Definition"
|
||||||
|
- **Descriptive statistics:** The use of methods to organise, display, and describe data by using various charts and summary methods to reduce data to a manageable size.
|
||||||
|
- **Inferential statistics:** The use of samples to make judgements about a population.
|
||||||
|
- **Data set:** A collection of data with elements and observations, typically in the form of a table. It is similar to a map or dictionary in programming.
|
||||||
|
- **Element:** The name of an observation(s), similar to a key to a map/dictionary in programming.
|
||||||
|
- **Observation:** The collected data linked to an element, similar to a value to a map/dictionary in programming.
|
||||||
|
- **Raw data:** Data collected prior to processing or ranking.
|
||||||
|
|
||||||
|
### Frequency distribution
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## Resources
|
## Resources
|
||||||
|
@ -149,6 +149,79 @@ $$intercept_{best fit} ± intercept_{max} - intercept_{min}$$
|
|||||||
|
|
||||||
## 1.3 - Vectors and scalars
|
## 1.3 - Vectors and scalars
|
||||||
|
|
||||||
|
!!! note "Definition"
|
||||||
|
- **Scalar:** A physical quantity with a numerical value (magnitude) and a unit.
|
||||||
|
- **Vector:** A physical quantity with a numerical value (magnitude), a unit, and a **direction.**
|
||||||
|
|
||||||
|
??? example
|
||||||
|
- Scalar quantities include speed, distance, mass, temperature, pressure, time, frequency, current, voltage, and more.
|
||||||
|
- Vector quantities include velocity, displacement, acceleration, force (e.g., weight), momentum, impulse, and more.
|
||||||
|
|
||||||
|
Vectors are drawn as arrows whose length represents their scale/magnitude and their orientation refer to their direction. A variable representing a vector is written with a right-pointing arrow above it.
|
||||||
|
|
||||||
|
- The **standard form** of a vector is expressed as its magnitude followed by its unit followed by its direction in square brackets.
|
||||||
|
$$\vec{a} = 1\text{ m }[N 45° E]$$
|
||||||
|
- The **component form** of a vector is expressed as the location of its head on a cartesian plane if its tail were at $(0, 0)$.
|
||||||
|
$$\vec{a} = (1, 1)$$
|
||||||
|
- The **magnitude** of a vector can be expressed as the absolute value of a vector.
|
||||||
|
$$|\vec{a}| = 1 \text{ m}$$
|
||||||
|
|
||||||
|
### Adding/subtracting vectors diagrammatically
|
||||||
|
|
||||||
|
1. Draw the first vector.
|
||||||
|
2. Draw the second vector with its *tail* at the *head* of the first vector.
|
||||||
|
3. Repeat step 2 as necessary for as many vectors as you want by attaching them to the *head* of the last vector.
|
||||||
|
4. Draw a new (**resultant**) vector from the *tail* of the first vector to the *head* of the last vector.
|
||||||
|
|
||||||
|
<img src="/resources/images/vector-add-direction.png" width=700>(Source: Kognity)</img>
|
||||||
|
|
||||||
|
When subtracting a vector, **negate** the vector being subtracted by giving it an opposite direction and then add the vectors.
|
||||||
|
|
||||||
|
<img src="/resources/images/vector-subtract-direction.png" width=700>(Source: Kognity)</img>
|
||||||
|
|
||||||
|
### Adding/subtracting vectors algebraically
|
||||||
|
|
||||||
|
Vectors can be broken up into two vectors (**"components"**) laying on the x- and y-axes via trigonometry such that the resultant of the two components is the original vector. This is especially helpful when adding larger (3+) numbers of vectors.
|
||||||
|
$$\vec{F}_x + \vec{F}_y = \vec{F}$$
|
||||||
|
|
||||||
|
!!! info "Reminder"
|
||||||
|
The **component form** of a vector is expressed as $(|\vec{a}_x|, |\vec{a}_y|)$
|
||||||
|
|
||||||
|
<img src="/resources/images/vector-simple-adding.png" width=700>(Source: Kognity)</img>
|
||||||
|
|
||||||
|
By using the primary trignometric identities:
|
||||||
|
$$
|
||||||
|
|\vec{a}_{x}| = |\vec{a}|\cos\theta_{a} \\
|
||||||
|
|\vec{a}_{y}| = |\vec{a}|\sin\theta_{a}
|
||||||
|
$$
|
||||||
|
|
||||||
|
<img src="/resources/images/vector-decomposition.png" width=700>(Source: Kognity)</img>
|
||||||
|
|
||||||
|
Using their component forms, to:
|
||||||
|
|
||||||
|
- add two vectors, add their x- and y-coordinates together.
|
||||||
|
- subtract two vectors, subtract their x- and y-coordinates together.
|
||||||
|
|
||||||
|
$$
|
||||||
|
(a_{x}, a_{y}) + (b_{x}, b_{y}) = (a_{x} + b_{x}, a_{y} + b_{y}) \\
|
||||||
|
(a_{x}, a_{y}) - (b_{x}, b_{y}) = (a_{x} - b_{x}, a_{y} - b_{y})
|
||||||
|
$$
|
||||||
|
|
||||||
|
### Parallelogram rule
|
||||||
|
|
||||||
|
The parallelogram rule states that the sum of two vectors that form two sides of a parallelogram is the diagonal of that parallelogram. The **sine** and **cosine laws** can be used to solve for the resultant vector.
|
||||||
|
|
||||||
|
<img src="/resources/images/vector-parallelogram.png" width=700>(Source: Kognity)</img>
|
||||||
|
|
||||||
|
### Multiplying vectors and scalars
|
||||||
|
|
||||||
|
The product of a vector multiplied by a scalar is a vector with a magnitude of the vector multiplied by the scalar with the same direction as the original vector.
|
||||||
|
|
||||||
|
$$\vec{v} × s = (|\vec{v}|×s)[\theta_{v}]$$
|
||||||
|
|
||||||
|
!!! example
|
||||||
|
$$3 \text{ m} · 47 \text{ ms}^{-1}[N20°E] = 141 \text{ ms}^{-1}[N20°E]$$
|
||||||
|
|
||||||
## Resources
|
## Resources
|
||||||
|
|
||||||
- [IB Physics Data Booklet](/resources/g11/ib-physics-data-booklet.pdf)
|
- [IB Physics Data Booklet](/resources/g11/ib-physics-data-booklet.pdf)
|
||||||
|
Loading…
Reference in New Issue
Block a user